Mo-Sys collaborated with Hyper Studios to combine the virtual production system with data-driven sports graphics
Mo-Sys and Hyper Studios have partnered to create the StarTracker Sports Studio, a virtual production system combined with data-driven sports graphics.
The studio contains a full virtual production system based on Epic Games’ Unreal Engine, and is capable of generating moving camera virtual studios, augmented reality (AR), and extended reality (xR), with a HTML5 sports graphics system.
This integration means that broadcasters wouldn’t need to rely on standard overlay graphics over a virtual set, and can instead have them integrated.
This allows extra functionality such as making them appear inside a virtual monitor or synchronising them to an AR animation where the graphics need to match the style and branding of the AR virtual graphics.
Michael Geissler, CEO of Mo-Sys, said: “We have engaged with many sports broadcasters in order to capture the full spectrum of graphics functionality and workflows that they need now and going forwards, in order to cover major events.
“Working with Hyper Studios, we have designed a system that allows a sports broadcaster to create integrated and in-context virtual graphics content, and as a result produce more engaging and differentiated content for their viewers.”
The StarTracker Sports Studio will be available to order from 2 April.